Tuesday, February 21, 2006
Proceedings of the Athanasius Kircher Society ? Blog Archive ? Kircher’s Cat Piano
Proceedings of the Athanasius Kircher Society ? Blog Archive ? Kircher’s Cat Piano: "In order to raise the spirits of an Italian prince burdened by the cares of his position, a musician created for him a cat piano."
Sunday, February 19, 2006
Mashantucket Pequot Museum and Research Center
Mashantucket Pequot Museum and Research Center: "Native people in Connecticut resisted the efforts of missionaries, sometimes refusing even to meet with them until land disputes with colonial authorities were settled. To Native people it seemed plain that most Europeans were not good Christians—so why should Natives convert? "
Saturday, February 18, 2006
Historical Quest-L Post 2320
Historical Quest-L Post 2320: "Historical Quest-L Post 2320
From: Daniel Hoffer
Subject: On ninjas and energy
Date: 2002-08-10 20:17:00
I don't know if this is correct, but I thought it was interesting.
/dan
-------
In a fight, the ninjas talk about creating 'ku' - the Void. Ku is the
'hole' in a fight that the opponent falls into. It can be a physical
'hole' in the sense of a large space between the two opponents that
the enemy involuntarily falls into. The goal is to create that hole
for the opponent using both taijutsu (physical positioning) and
ideally a psychological trick as well, to catch their eye or
otherwise hypnotize them into moving in that direction.
The strongest possible position for a ninja to be in in a combat
situation is not to exist, because then there is nothing for the
opponent to strike at. When you are not projecting energy at all, you
are essentially invisible. Since people are almost always projecting
energy, normal fights and social interactions exist at the confluence
of the energies - the energies bounce off each other, connect,
interweave, rise and fall, and otherwise mingle. If a person ceases
to project energy, then relative to the people around them, they have
in essence created a 'hole' - a place where the energy is missing.
What do people do when they sense a hole? They skate around it, they
peer in, they are a little afraid of getting too close for fear of
falling in or otherwise losing control.
Of course as soon as someone can come near that hole they are
susceptible to being pulled in by the hole itself (in this case, the
ninja who is and is creating the hole). In addition, when there is
energy all around except in the hole, then when that person continues
to project their energy (as they are accustomed to doing all the
time) into or near the hole then their energy becomes even more
visible to the ninja, since this energy is standing alone and is not
being affected by the interplay of other nearby energies.
Thus by creating the void in the interaction the opponent's energies
become all the more visible and transparent, and the ninja who
creates the void sees the opponent all the more clearly, and can do
with the opponent what he would like."
Tuesday, February 07, 2006
Majecty: the Fantasy Kingdom Sim walkthrough - solution
Majecty: the Fantasy Kingdom Sim walkthrough - solution: "Train four priestesses. Skeletons are an excellent defense against dragons, and the more you have, the better. While that is going on, build a rogue guild so you can train a rogue and send it out to find the outpost. Then build a marketplace, an inn, and finally, as soon as possible, upgrade your palace to level two. That will allow you to bring elves into your kingdom. About this time you should get your 9000 gold. So build an elven bungalow and put up two more marketplaces. Then, as your resources allow it, build another temple to krypta, a warrior guild (at the front of your base), and a temple to fervus. Also upgrade your buildings where possible. Bring all your markets to level two just so they'll have more hitpoints."
Majecty: the Fantasy Kingdom Sim walkthrough - solution
Majecty: the Fantasy Kingdom Sim walkthrough - solution: "There are two important things to know about this map before you get started. The first is that there will only be three creature lairs on the map, and they will only create dragons. The quicker you can destroy the lairs, the fewer dragons you'll have to face -- and, more importantly, the fewer you'll have to face simultaneously. The second thing to know is that there will be an outpost right next to your base. This outpost will always be a (zoomed out) screen or so away, and it will be between your base and the center of the map. The nice thing about the outpost is that it will contain a trading post with 9000 gold in its coffers. If you can get that gold right away, fending off early dragon attacks will be much easier. After you get the gold, the outpost (plus three temples to krolm located somewhere else on the map) will pretty much be dragon-bait and not worth protecting. You'll also need to make a couple of decisions right away. One is to pick the non-human race you plan to use. I could make an argument for all three races: dwarves will give you settlements and ballista towers, which will be more useful here than normal since you can't use guard towers; gnomes will help you get your base going and also quickly respond to dragon attacks by repairing the victim buildings; and elves, as always, will give you more gold."
Thank you Majesty fans and to those who have taken the time to write these up! I have been playing for some time and wasn't makign any progress... leanring all sorts of new things now!
Majecty: the Fantasy Kingdom Sim walkthrough - solution
Elven Treachery
Majecty: the Fantasy Kingdom Sim walkthrough - solution: "The first way to solve the quest is to generate 50,000 gold. This is a pretty boring and wimpy solution, but it is the easiest. Start out by building a gnome hovel, and then place a couple of guardhouses at the most obvious routes into your base. Then build a ranger guild and train four rangers so you can upgrade your palace to level two. Then just finish placing perimeter guardhouses, and put three marketplaces and as many inns as you can fit into your corner of the map. Then just crank up the speed setting and twiddle your thumbs for 10-15 minutes. You should generate over 2000 gold per day and build up 50,000 gold before Day 30 (but not by much). The more exciting solution to the quest is to kill all of the elves and destroy their buildings. Once again build a gnome hovel first, and then build a couple guardhouses to defend your base and keep the enemy elves from picking off your peasants. Next build a ranger guild, a warrior guild, a blacksmith, and a marketplace. Begin training and researching, and upgrade your palace when you can. Don't train beyond four units yet because your units will probably get killed at this point. They don't seem to have a problem fighting against multiple enemies at once, and warriors are slower than elves and will get killed when they try to flee."
FunJunkie! - Helping YOU to SLURF! - These tattoos are bananas!
FunJunkie! - Helping YOU to SLURF! - These tattoos are bananas!: "What a bunch of molecules! posted by Reg on 06/02/2006 at 14:28 GMT (link)
What a bunch of molecules!
The strapline for this game is: Your daily dose of science. It doesn’t conjure up images of having fun does it? But think again, if you did have to have a daily dose of science, isn’t it better that it’s in game form rather than just boring lecture?
Whatever you think, please give it a go. Underneath the scientific exterior is actually a rather good game, so long as you read the instructions first.
Who knows, it could inspire you to become the next Einstein! Although it’s more likely to inspire you to become the next Ferris Bueller. Either way, you’re probably on to a winner."
Sunday, February 05, 2006
: "So spend most of the time during the first 10 or so years building up marketplaces and inns, with a guardhouse or two thrown in for defense and for shortening tax routes. I recommend you put up three marketplaces (with at least one at level three) and four or five inns (for the extra income and a fountain). And be sure to build an elven bungalow as soon as possible. With those buildings and perhaps a trading post or two, you should make 5-6k a day. Then you can just sit back and watch your heroes at work for about 15 days until you have 100,000 gold. Note: If you're really desperate in this quest, you can always ``cheat'' and use save-and-restore with the gambling house. Just save before you gamble, save every time you win, and restore every time you don't. If you’re patient, you'll gain the gold you need with few game days passing."
